Sally Says Die!
2024
Don’t let them hug you! In this 2D top-down puzzle-platformer, your first day on the job at Rodney Rodent’s Pizza Palooza has turned into your greatest fear: a kids’ birthday party. So dodge lethal hugs, traverse the mall, and escape the sugar-n-booger horde before they turn you into birthday cake. Sally says DIE!
Made in 48 hours by a team of 3 for the 2024 Global Game Jam. The team consisted of myself (lead programmer), Andrew Vien (level and sound designer), and Rylie Parker (art).
Genre: 2D Top-Down Puzzle-Platformer
Team Size: 3
Tools Used: Unity, C#, Git
Status: Released
Roles and Responsibilities
Programming and Design
- Built a scalable enemy AI system using state machines, class inheritance, and custom prefabs that allows for different AIs to share a base behavior set
- Implemented player movement and collision detection
- Designed and implemented unique mechanics for 5 different enemy types, including path detection, blindspots, melee and ranged attacks, teleportation, AOE alerts, and semi-random behavior
- Designed and implemented an item system, including an upgradable key that opens doors throughout the level and a ranged attack that follows the mouse cursor
- Collaborated with my teammate on a dialogue system, troubleshooting his code to fix bugs and help him learn the nuances of Unity
- Coordinated with my team using production tools and version control to work on tasks in parallel